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Christopher Peacock
2917 Hazelwood Dr.
Garland, Texas 75044
Phone: 469-543-6239
Cell: 512-413-3957
e-mail:  chris@strangedetour.com

Software Experience
I have primarily worked with 3ds Max, Modo, ZBrush, 3D-Coat, Knald, and Photoshop.  Some experience with Substance Painter and dDo.   

Professional Experience
id Software Mesquite/Richardson, Texas
4/10 - 9/16
--High and low poly modeling, UV’s, textures and normal map generation for environments and props
DOOM DLC – Prop creation: modeling, baking, and texturing
DOOM - Prop creation: modeling, baking, and texturing and some world building
RAGE DLC - Modeling, baking, and texturing for Scorcher Base
RAGE - Geometry and uv’s for most of the races and distillery exterior and some online Road RAGE map work.

Professional Experience
VIGIL Games Austin, Texas
10/07- 1/10 Senior Artist
-modeling, UV’s, textures and normal map generation for environments and props
Darksiders - Crossroads, Scalding Gallow, Mayhem City, Ashlands, Library, and miscellaneous

NEVERSOFT Entertainment Woodland Hills, California
9/06 – 10/07 Team Captain
responsible for team communication, support, and technical quality of 3 zones as well as modeling, UV’s, texturing, LODs, and vertex lighting work on environments
Tony Hawk’s Proving Ground- Baltimore downtown, harbor, and a skate lounge theme

5/02- 9/06 Artist
-modeling, UV’s, texturing and vertex lighting work on environments for the Tony Hawk series and GUN.  Work done in 3ds max and Photoshop. 
Project 8- the switchbacks hill by cretepark and the slums
THAW- Hollywood, Skate Ranch, the Hollywood/Beverly hills transition mall and the Chicago classic level
GUN- the Dodge bridge and various crates and boxes
THUG 2- Barcelona, and Skatopia
THUG- Hawaii, Tampa, and the Kiss concert levels
Tony Hawk 4- park editor backdrops and pieces

TREYARCH Santa Monica, California
“Spider-man the Movie” team/ “Minority Report” team

8/01- 3/02 Level Builder
-modeled environments, BSP, and objects in 3D Studio Max
-set up UVs and applied textures from texture artists
-tagged and exported objects and entities for the game engine
-created lights and rendered lightmaps for the environments using  Lightscape
-created vertex lighting for environments and entities

ACCLAIM ENTERTAINMENT, INC., Glen Cove, New York
Motion Capture Studio- Advanced Technology Group
 
3/99- 8/01 Junior Animator
- Edited and processed motion data
- Created in-house animations to attract outside clients and tested new technologies
- Assisted in development of new methods to clean data
- Broke down models for use in editing software
- Filmbox pre-editing and re-targeting

11/98- 3/99 Motion Capture Animation Technician
- Processed motion data in Motion Analysis’ EVA and edited animation data in Biovision’s Nuance to ensure smooth and natural final motion  

Education
Columbus College of Art and Design, Ohio
Bachelor of Fine Arts, Illustration, received May 1998
Graduated Cum Laude, GPA: 3.487
4 year portfolio scholarship
Exhibited in annual student art shows  - 4 years

Shipped Game Titles
DOOM DLC
DOOM
Rage DLC
Rage
Darksiders
Tony Hawk’s Project 8
Tony Hawk’s American Wasteland
GUN
Tony Hawk’s Underground 2
Tony Hawk’s Underground
Tony Hawk’s Pro Skater 4
“Spiderman: the movie” game (ps2/xbox/GC version)
“Minority Report” game
ECW: Anarchy Rulz
Dave Mirra Freestyle BMX 1,2 and Maximum Remix
Aggressive Inline
HBO Boxing       
ECW: Hardcore Revolution 
Jeremy McGrath Supercross (multiple titles)
QBC Football (multiple titles)
NBA Jam Basketball (multiple titles)
Shadow Man: 2econd Coming
WWF Attitude
Legends of Wrestling

 

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